Welcome to Yaron Maïm Studio's page.

From researchers and choreographers to innovative brands, we work across disciplines, particularly where art and technology can serve creative systems for futures not yet visible.

art+tech

Berlin-based, Swiss-French, we craft moving-image experiences that provoke thought by bending systems into playful processes of transformation.

Media Art & Creative Technology

Clients & Collaborations

Max Planck Institute for Mathematics in the Sciences (MPI MIS), Leipzig.
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Center for Scalable Data Analytics and Artificial Intelligence (ScaDS AI), Computer Science, Universität Leipzig.
2024
Company Christoph Winkler, Berlin.
Art Doc Archive, Technische Universität (TU), Berlin.
2023
shesaid.so Global Music Community, London.
2022
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Exhibitions, Screenings & Live Performances

Berlin New Media Week, Mahalla.
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Bridges Organization, Art and Math, Eindhoven, Netherlands.
Seek Find, Soho House Berlin.
2025
School of Machines, Making & Make Believe, Berlin.
2024
Video Club, Same Heads, Berlin.
Living Gallery, New York.
2023
Air Berlin Alexanderplatz in partnership with the Swiss Embassy.
2022
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Folding Landscape 01 is a research-based 3D animation where mathematics becomes cinematic. What if a simple fold could reshape a world? Inspired by polyomino folding, it follows topological transformation, closing holes and changing connectivity, through a poetic world of cubes, mountains, and valleys.

3D animation based on climate data (glacier mass balance from the World Glacier Monitoring Service) for the dance and digital theater production Songs & Dances About the Weather.

Du siehst mich, 2025. Experimental short animation on the mis/use of technology, autofiction, the survival needs of both humans and AI agents, and the potentials and risks of recursive self-reinforcing loops. Made with generative and procedural techniques.

Photo credits (profile & screening): Miriam Woodburn.

Storyboard1

Storyboard, using an interdisciplinary and science communication–based approach specifically developed for the creative needs of a math research–driven 3D animation.

A collection of animations on embodied verbs, unfolding through the accumulation of small experiments. The work shown here was created with TouchDesigner, Houdini, and MidJourney. Each piece investigates a core action (fly, observe, prompt, bind, bathe, etc.) through process-driven methods.

Jade Ministre des Territoires Invisibles (2014) is a 120-page experimental graphic novel. Published anonymously in 49 hand-made copies, it was presented in Paris and Geneva in contexts treating self-publishing as an artistic practice. It follows Jade, a young adult named after a social integration measure, navigating precarity and inverting enunciative positions.

Skills

Core Tools and Methods I Use Regularly

Art & Design Practices

3D Animation, Motion Graphic, Data Visualization, Drawing, Painting, Performance, Live Visual, Writing (EN/FR), Print Media & Zine Making, 3D Printing, Visual Programming, Teaching, Direction.

Software & Generative Tools

Houdini, Redshift, TouchDesigner, After Effects, Photoshop, Lightroom, Procreate, Illustrator, InDesign, Runway, Luma AI, Midjourney, Suno, ElevenLabs.

Studio Ethos

Yaron Maïm Studio works with two equally valuable modes that inform each other: question and solution.

Focus Solution. Let's work together!

Yaron Maïm Studio collaborates with researchers, designers, and institutions invested in new ways of thinking, feeling, and structuring knowledge. Our projects span scientific communication, digital theater, and creative technology workshops.

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At YMS, we love complexity and believe in making it accessible and alive. We create poetic systems of transformation.

  • Our work moves between intuitive worldbuilding and procedural precision, blending emotional resonance with computational logic. Every project is a dialogue: between art and technology, abstraction and embodiment.
  • We see the creative process as a medium of discovery in itself, not just a way to get somewhere, but a space to think, feel, and build together.
  • Each step is designed to maintain clarity, keep your project on track, and help you to focus on what truly matters. With expertise in both technical and artistic tools, we tailor our approach to your unique needs, offering a perfect blend of structure and creative freedom.
  • Together, we’ll transform your ideas into reality and navigate the uncertainties of the creative process with confidence. Whether you’re looking to visualize complex data through art, needing seamless creative direction, or seeking to merge art with cutting-edge technology, we’ll guide you through every step, ensuring your vision is brought to life.
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Focus Question. An Artist Statement.

I think in systems but work by hand. That’s where the friction lives. Transformation is central to my process. I choose materials for what they do to perception, especially “difficult” media that resist control.

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Machines aren’t just tools of automation but collaborators, introducing tension, feedback, and negotiation. Through repetition, error, and scale, they help me reflect critically on my relationships with technology, with others, and with myself.

  • What if meaning were unstable, but shaped by perception? I build speculative visual languages that shift like iridescent surfaces: glimmering, unresolved. Each piece exists in multiple states (drawing, animation, performance, digital fabrication, visual programming, storytelling) until it is observed and takes form.
  • I often wonder what makes us human. I hope it’s more than the screen watching us.
  • Though my work often unfolds sequentially, it resists linearity. Each project stands alone while contributing to an evolving system, like in nature where nothing exists in isolation. A graphic novel might seed an installation or performance. Watercolors soften paper like clouds. Generative AI exposes bias. Houdini, a 3D procedural software, enables mathematical visualization experiments.
  • Materiality anchors my approach. Whether painting or prompting, every technique shapes how a work is experienced.
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My research asks:

🌪️ How can we bend the systems we inhabit into playful processes that transform fixed forms?

About the Studio Founder

Maïm (Swiss-French, Berlin-based) is a media artist, performer, painter, author, and creative technologist. Their work moves at the intersection of material practices, procedural techniques, and human–machine collaboration.

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They hold dual Master’s degrees in Solo/Dance/Authorship (HZT Berlin) and Critical Curatorial Cybermedia (HEAD Genève). Their practice extends into massage as a counterbalance to computational work, affirming the value of human touch and relational knowledge while questioning the replacement of intellectual labor by AI.

  • Projects span independent research, collaborations, and commissioned contributions, and have been presented internationally with the Max Planck Institute for Mathematics in the Sciences Leipzig, Technische Universität Berlin, and with dance and theater companies including Christoph Winkler and Angélica Liddell.
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Superpose

Live visuals performance by Beatrice Babin, Yaron Maïm, Cate Hops, 2025.

Project Description

Using 3D, AI, and glitchy images from analogue video synthesizers, we ask: How can we build a memory archive for the future, and how do fixed forms shift through play? Our playground is a modular grid where analogue and digital processes meet, integrating diverse inputs, still and moving, dry and sensual, past and future. In a joint live performance mapped onto the hosting architecture, we layer image sequences and memory fragments into shifting patterns. The audience navigates a space where images feel familiar and strange at once, meaning emerging only in the act of viewing. With two VJ stations and a soundscape, Superpose (Beatrice Babin & Yaron Maïm) mix loops from Super 8mm, hand-painted 16mm, 3D, AI, watercolors, and a drawing machine.

Duration: 1.5 hour

Bios

Beatrice Babin aka BeBab (she / her) is a visual artist, VJ, film editor and professor of film editing who lives in Berlin. Her work centres on dreams of a future that are sometimes already the past.
She attempts to explore the boundary between memory and invention using various audio-visual media. She mixes analogue film material and digital images with analogue modules and digital programs. Camera feedback records the real space and mirrors it. Her audio-visual installations and projections have been shown at the Sfora Art Festival in Poland, the Pandora Gallery in Berlin and the Japanisches Palais in Dresden, among others. In Berlin she is part of the VJ collective Trial-And-Theresa and the FCD / Flinta Club Deck. She often works together with the musicians Mila Chiral and Cate Hops.

Berlin-based and Swiss-French, Yaron Maïm is a media artist, performer, and creative technologist working at the intersection of material practices, procedural techniques, and human–machine collaboration. With dual Master’s degrees in Solo/Dance/Authorship (HZT Berlin) and Critical Curatorial Cybermedia (HEAD Geneva), their experimental work engages systems-based play to challenge fixed forms and open new ways of seeing. Yaron has exhibited, led workshops, and collaborated internationally, including with the Max Planck Institute for Mathematics in the Sciences Leipzig, Technische Universität Berlin, and companies such as Christoph Winkler and Angélica Liddell. Their ongoing research asks: How do fixed forms and ideas shift through playful systems of making? More info: www.yaronmaim.art

Cate Hops is a DJ, performer, curator, radio host, and academic researcher in the field of sound system epistemologies and visual anthropology. In her live performances, she creates layers of feedback loops and sound ambiance through the use of objects, hacked toys, radio frequencies, and effected voice. Her sound resembles a bass-heavy and sometimes harsh noise that is situated between improvisation and storytelling. Cate Hops performs solo and in several projects, such as Ruido Polimnix with Lun Ario or KYOOT with Fra Zedde, as well as in occasional duos with JD Zazie, Munsha or Paolo Possidente, among others.

Tech Rider

A. Venue provides- 3 tables (approx. 1 × 1.5 m)
- sound system
- 2–4 projectors (depending on space)
- 3 × power distributors (5 sockets each)
- Power supply at each table
Table 1 – Musician
- 2 × XLR
- 2 mic stands
- Power
Table 2 – Visual 1
- Power
- HDMI
Table 3 – Visual 2
- Power
- HDMI
B. Artists bring- Sound mixer + musician devices
- 1 PC tower + monitor + keyboard
- 2 laptops (1 for Resolume Arena)
- Analog video synthesizers
- Glitch module + tiny camera (feedback)
- 1 additional feedback camera
- HDMI cables + analog/HDMI converters
Projectors we can bring (may not be bright enough for Mahalla)
- Epson EB-G5200, 4200 lumen, 1280×800 (2 lenses)
- Optoma W306st, 3400 lumen, 1280×800 (wide angle)
- Acer P5307WB, 4000 lumen, 1280×800